A Journey through Consciousness - Facing Alpha Nemesis - Monthly Log #24 (no video) - 01.12.2024 - 31.12.2024


01.12 - 31.12.2024

< Mini Effects >

<> Motivation (Utility) also grants Effect Resistance per stack.


< General redesign >

<> Further corrected keyword colors in older effects.

<> Started removing unnecessary Switches and Variables, compacting values to make use of as little as possible for as much that can be.

<> Reduced the limit of Common Events used in order to make memory usage better for the game and reduce the chances of crashes on save.

 > Reduced it by around 200.

<> Conglomerated Common Events instead of having them spread all around, deleted unnecessary ones, or temporarily moved them in a backup project.

<> Synchronicity +X had its last effect changed from "allies benefit to a certain extent" to "allies in range (except self) gain Mana Regeneration +4 (1 round)".

<> Added description for Void HP in Sindora's Resource Plethora (Passive) ability.

 > Added max value for it as well (max: 100).

<> Effect Resistance gained a max of 50.

<> Shred received a max value of 30.

<> Property arrangements in different files, name corrections. A few were deleted (redundant) from different places.


< Map 1 >

<> Replacing switches and item counts used with properties within events.

<> Reworking the Encyclopedia's code for Xandaara the Wise's ability display (replacing switches and properties with property values).


< Xandaara the Wise >

<> Started saving her changed skill set as the correct descriptions for the Encyclopedia (needed for the ability displays), since lists have changed.

 > Ka-Ryü Ayówakaara (Ascension Path) removed INDEX description of Vampiric healing, should be obvious. Reduced ability description length.

<> All of her Ascension Paths had the same picture for the ability description, but different in the Encyclopedia ability display. Corrected.

<> Her Potion of Resistance was named Potion of Resilience to differentiate between this unique Potion and the general Potion with same name.

 > Property names remained unchanged since there was no problem with that.

<> Finalised her abilities' description corrections and saving as pictures.

<> Added them to the Player Encyclopedia.

 > Adjusted the Player Ability Sort Encyclopedia branch to the new property mechanics, replacing switches and variables used.

 > Performed this change to the NEXT and PREVIOUS buttons' mechanics' code.


< Sindora the Warped Goofball >

<> Abilities' rework, corrections (spelling, descriptions, effects) and (slight) changes where needed.

 > Deleted a few of effects within a few abilities.

<> Was given the Multicast mechanic (effect that allows an ability to have more than 1 cast - not something new, except it has a name here).

 > This one is an effect Type that doesn't have a predefined number of casts, the number being decided by a different source.

<> Was given the Talisman Spark mechanic (effect that triggers only if a Talisman was triggered by this ability when it's cast).

<> Was given the Talisman Chain-Spark mechanic (the corresponding ability triggered a Talisman with its casts X number of times in a row).

 > Does not matter if during the same round or consecutive rounds as long as it is consecutive casts X number of times!

<> Can now apply Distillery Ingredients to own Concoctions TWICE per Phase instead of just once (still costs no Points to do so).

<> Gained a new resource called "Hidden Power" (max: 300).

 > This will be usable as a substitute for any Mana cost (Hex, Elemental Spell casts, Improve effects, etc).

<> Gains Void HP as mechanic (max: 100). "Mechanic" means the ability to APPLY it, since anyone can benefit from it.

 > Void HP also acts as a Personal Shield (like Shieldforce - Ferenji, and Void Shroud - Xandaara).

 > Effect above may be good in case certain effects target someone with Personal Shields.

<> Gained the Chronowarp mechanic (allows for the cast of a simple ability's effect before all other ability's effects, then ability goes on CD, ignoring the rest of the effects).

<> Quirks of my Design <[Branch I]> (Passive) changed last effect from "Except self" to Sharing.

<> Was given back the resource named Servitude, now being tied with Scrolls (infinite use Talismans).

<> Removed the Chronometron and Chronometronomicon ability lines, replaced them with new Passives, Elemental Spells and Hexes.

<> Removed the 5 Tether Spells. Redundant.

<> Finalised Sindora's ability kit redesign.


< Concoctions >

<> Added a Craft CD of 2 rounds and a Drink CD of 1 round for each, added within ability Tags.


< Quirks >

<> Quatherlikedrón - added effect for Ferenji the Brave as well. Realigned the effect lines.

<> Tedratridekrón - was given Multicast, Talisman Spark and Talisman Chain-Spark, grants Dora Alignment more often and no longer grants Nora Alignment.

 > Created effect description for Mage's Spark (Distortion) and state that it is Sindora's own effect, not a general Distortion.

<> Narandarandradechrón - created effect descriptions for each of the 4 effect this ability can apply and removed them from this ability's description.

 > Now applies Motivation stacks instead of Tokens.

<> Changed the effects of last ability and gave it the name "Burst Inflicts". No longer a candidate for removal.


< Fortune Label >

<> Each Fortune Label received a name.

<> Created effect descriptions for each effect induced by them.

<> CDs increased from 2 to 3 for each.


< Talismans >

<> Changing effects to make them less related to Elemental Spells only and turn them into a more versatile line of abilities.

<> Added them a Cast CD of 3 rounds and a Craft CD of 2 rounds.

<> Added a limit of 1 of each.

<> Added 5 more Talismans which are oriented a bit more towards Sindora's resource management.

<> Each has been granted a name that includes "Feather".

<> Are no longer Sacrificeable (except last one).

<> Consequently, Obscura Sebent'dyata (Passive) now triggers its now 3 effects (initially 1) when Talisman effects are triggered.


< Elemental Spells >

<> Replaced the older ones with new versions (first 10), the other 4 remained the same.

<> Less complex than the original ability versions.


< Hexes >

<> A new ability line replacing the Chronometron and Chronometronomicon.

<> Many have a distinctive mechanic where they trigger off of something happening to caster instead of just casting them on target.

<> Were not added new mechanics so as to be preserved in a simpler form than most broader effects

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