A Journey through Consciousness - Facing Alpha Nemesis - Monthly Log #25 (no video) - 01.03.2025 - 31.03.2025
< Arts Redefined and Skills Concretised >
<> RULE: Protections and Preventions do not affect the source's effects, only prevent / protect based on their own effect. Any other effects from affected sourcers will trigger normally as far as this effect is concerned.
<> RULE: Talismans no longer cast as abilities, they are utilities, just like Potions.
> Crowd Control effects that prevent casting abilities can no longer prevent Talisman casts, but will prevent their Craft!
<> Corrected a few Prevention and Protection effect descriptions.
<> Clarification: Prevention = Disability +X, a subType of Disabilities, a subType of Distortions.
> Protection = Enforcer +X, a subType of Enforcers, a subType of Obstructions.
<> Corrected all instances of Disabilities written with "disabled" instead of "Disabled" in effect descriptions.
<> Removed all instances of the Disabilities and Enforcers affecting each Ailment and boon respectively and replaced them with Ailment / Boon Apply or Remove respectively.
> Performed due to the overwhelming amount of effects already and the increasing difficulty to fit each of these in characters' ability kits. :)
<> Removed all instances of "Revealed Apply / Remove" effects, now Stealth Apply / Remove also influences Revealed correspondingly.
<> Corrected some Ailment and boon text descriptions to make them more clear.
<> Minor changes to Ailments and boons.
<> Finalised the changing of all Ailments' and boons' pictures to now display the last effect.
> Changed the color of Ailments' background slightly, to make the Debuffs' names be easier to observe.
> Performed all the necessary changes to their properties as well.
<> Added chance increase / decrease counters for Spread mechanic to each character (Common Properties file).
<> Protection (Distortion) had its duration reduced from 2 to 1.
< Mini Effects >
<> Continuing with the unification of Mini Effects that had a separate effect for "Player", due to Xandaara the Wise being a more unique character.
<> Temple of Silence (Utility) has been merged into 1 single effect, including in it the unique effect for Xandaara the Wise.
> Regular version no longer provides double healing done and received, provides Stealth (2 rounds), HP Regeneration instead and +1 Crafting result instead of double.
> Xandaara's version grants Stealth, and Crafting grants healing and Mana, also +1 result.
> Technically, it is still the same effect that disables all but Crafting and movement, but now also grants Stealth.
> Duration unchanged.
<> Temple of the Voice (Dark Favor) no longer reduces duration on self (some of them may not even have one, to begin with), but decreases their CDs by 1, increases cast and effect range and also the duration of Sanctified and Impregnable (boons) on self by +1 round.
> Xandaara's version takes Craven Lullaby's effect range instead if Craven Lullaby is active.
> Duration unchanged.
<> Protective Nature (Favor) reduces more damage, if owning character is Archetype Fighter, then even more damage reduction.
> Also, affected allies gain a small Shield as well :3 This way it feels more like a Favor.
<> Invigorated (Favor) now also heals and grants Mana per Craft done this round.
<> Rigor now grants Healing Prevent +1 instead and no longer converts the healing (kind of redundant, healing was prevented).
> Rewrote the effect to state that the Loss of Life inflicted is equal to 50% of the healing prevented. (no longer a convert action).
<> Finalised property correction for each Mini Effect that was not corrected through previous version (there were several left).
< {Combo Effects} >
<!> Finally decided on the mechanics of these {Combo} effects. They've been hanging by the thread of confusion for a while. <!>
> Only Intro effect can turn {Combo} effects active.
> Outro triggers Intro version for self AND allies in range (3). Also disabled the same {Combo X} effect for foes in Outro-effect-trigger's range.
> Dual triggers 1x Intro, then 1x Outro, so it costs 2x Combo Points.
> Dual Super triggers 2x Outro effects, so it also costs 2x Combo Points.
<> Removed 2 of the Types of {Combo Effects}, being redundant, the Dark Utility Type was turned into {Eldritch Type}. and each of the {Combo} effects was turned into either an Impulse or a Reaction effect (duration 1 round for all).
> Completely or partially changed each of the old Dark Utility effects.
< Xandaara the Wise >
<> Rearranged all of her abilities' description box layouts, conducted corrections on elements' display (like title, writing) as well as performed font change as well as font size changes where needed.
> Adjusted text dimensions in many text box descriptions.
> Saved the older pictures into an old "Legacy" file.
> Saved each of the changes as the new pictures to be displayed withing the Encyclopedia.
> Corrected font-related issues, keyword colors, rewrote text where needed to make it shorter / more concise / easier to understand.
> Created description boxes for abilities that didn't have any.
< Passives >
<> Broke Mastermind's Intricate Mechanics into smaller Passives in order to better differentiate its effects rather than being a big pile of text.
> Realigned a few lines together.
> Increased the quantity of HP and Mana Regeneration granted by Phased Out.
> Initial mechanic was granted to Xandaara, that of being the only character unaffected by Phased Out (or well, there is a quirk in here).
<> Siphoning Strikes - Mana vampirised through single-target Attacks increased from 3 to 5 (and 7 if that Attack was used while Stealthed).
<> Created a new mechanic for her, also a Passive to grant description to it.
> Created the Harmonics subType of Talismans.
> Finalised the properties for her Harmonics ability line.
<> Brought back her original mechanic of having several ability Types as Stealth cast.
> Will be monitored for balance issues.
< Devices >
<> Light Discharge (Device) also affects allies in same range, requiring more careful use. A blinding light won't affect enemies only.
< Attacks >
<> Discharge no longer applies Blindness and no longer turns {Combo Treater} active when cast from Stealth. Didn't make much sense, and {Combo Treater} was removed anyways.
> When cast from Stealth, it now triggers insteadd the effect of {Combo Gleamer} (similar function, in the end).
<> Netherwarp no longer triggers {Combo Cover}, since it was deleted.
A Journey through Consciousness - Modern Day Chapter / facing Alpha Nemesis
https://www.youtube.com/channel/UC1l_PlhqBt0tRh4mPG_ckvg?view_as=subscriber
Status | In development |
Category | Other |
Author | Annwfn |
Genre | Adventure |
Tags | facing-alpha-nemesis, personal-battle-system, RPG Maker MV, Singleplayer |
Languages | English |
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