A Journey through Consciousness - Facing Alpha Nemesis - Monthly Log #27 (no video) - 01.05.2025 - 31.05.2025
< Rework of the Blade >
<> RULE: effects that grant something to self and others always act as share actions. Wrote it as Rule 91 in the RULES Tab.
<> RULE: each action can be followed by max 1 Reaction / Impulse per character.
>> can be more from the same character, but rarely in succession (a few professions may)!
>> if more Reactions would trigger at the same time, only 1 can, so the character will choose.
>> that is why stacking more Reactions is rarely of any good, other than the choice (if spammable).
>> even if AI is working for playable characters, player still has to make the choice for some effects.
<> Absorb value was upgraded now to Personal Shield (since many characters lack such a mechanic).
> Triggers at step 5 of damage calculation (according to counter-damage effects' priority chart - Clarification Mechanics Excel tab, keyword "damage").
> Was given a max value of 150.
> Automatically depleted to absorb damage (not Loss of Life) and is converted into HP / Mana (50% ratio).
< Encyclopedia >
<> Created several descriptions for different terms (keywords) of the game, which will be added within the Encyclopedia.
<> Rewrote the description effect of entry Damage subTypes, explaining in better words the function of the damage subTypes within the game.
> Created a description box with fluff descriptions about these damage subTypes as well as their specific effects (own + Multiplex).
<> Rewrote the description of Saintly damage Type to better depict its effect.
<> Toxin damage Type no longer increases a randomly chosen Debuff's duration (too much code would be needed to be written), now just applies Poisoned.
> Caster also heals a little bit per struck targets.
< General Effects and Mini Effects >
<> Ward of Endurance grants Boon Remove Prevent instead of Buff Remove Prevent.
<> Ward (Buff) now acts as share action.
<> Purifying Ward now removes Dark Utilities on allies, heals allies and removes Buffs from foes.
<> Stalwart Ward also grants Stability, its last 2 effects were removed. Also it grants Thorn Field.
<> Craftcrazed +X (Stat) was reworked to grant 30% chance for extra Craft and no longer take into account its value for extra chances, since this isn't spammy (or at least yet).
> Rewrote its description and the 2 clarifications below were marked with a <!> marker instead of <> to better highlight the importance of those 2 lines.
<> Panic (Distortion) had its default chance reduced from -33% to -12%.
<> Death Aura also prevents Defilement value increase from Negative Effects.
<> Holy Aura prevents Nourishment value decrease from foes and Environmentals.
< Combo Fields rework >
<> Though not a Combo Field, Hallowed Field's overwrite effect now Retriggers.
<> Removed the 10 damage they would deal to all units, since Combo Fields may end up used often and will deal more damage than abilities themselves.
> Changed some effects that trigger on characters within.
> Now they also increase allies' corresponding Resistance by +10%.
<> Each Combo Field will have an effect on characters stepping within.
< Mini Effects >
<> Blightfulness (Dark Favor) no longer grants boons but cures 1 Debuff of choice.
> Performed changes to properties.
<> Intimidation (general Obstruction) also increases Attack damage done per Protection effect on self.
<!> RULE: Personal Shields do not benefit from damage reduction, unless specifically specified!
< Xandaara the Wise >
<> Corrected keyword color for "Frozen" within Ether Frostshield's and Spine Chill's descriptions.
< Nora the Pure >
<> Gained a new Passive, Racial "Grave of the Nora'a" that is centered on Nature Field.
<> Shankfar'harkaara (Heal) is also Nature related.
<> Flow Transfer (Transferance) is also Nature tile related.
<> Ailment Transfer (Transferance) has a slightly better effect if Nora is on a Nature tile.
<> Gift of Martyrdom (Harmony) is also Nature tile related.
< Ferenji the Brave >
<> His Specialisations now have a max duration of 1 round. When 1 is chosen it must not be the previous.
<> Slight improves to the bonuses of Specialisations, since these no longer stack (and are only active while that Specialisation is active).
<> Darkness Within resource functionality changed to no longer be exchangeable for resources, but to apply effects on struck foes.
> Can be gained while in any active Specialisation, but only trigger while Darkness is active.
<> Changed how Adrenaline is gained, also added gaining it from using own Reaction effects (more synergy).
< Passives >
<> Rewrote the Resource Plethora Passives' descriptions to better underline the way(s) that their described resource is gained.
< Operations >
<> Changed Intercept's description to better reflect function.
< Plague Tickets >
<> Invitation to Suffering now grants Thorn Reflect.
<> Invitation to Sorrow no longer spreads its Poison to foes, but reduces the Speed of foes (in range of caster) who have at least 1 enemy (Weapon) Poison effect active on them.
<> Each was given a CD of 3 rounds which starts after the Effect triggered.
<> The CD specified is both for Craft and trigger (separate).
< Attacks >
<> Punish effect shortened, a few effects removed.
< Signets >
<> Now have a Tier system, which make them have different effects.
<> Now they have a field-related effect.
<> Defense Signet increases own Resistances by +10%.
<> Intimidating Signet is somewhat Shout related. Also doesn't have a last Tier.
<> Restoration Signet is correlated a bit with Crafting, summoning a Banner or Shouts on CD.
> Does not have last Tier.
<> Replicator Signet (new) allows sharing effects from self to a specific ally.
<> Strip Signet now is somewhat Banner related and generally removes or transfers 1 Mini Effect from self to target.
<> Recovery Signet grants a Specialisation Swap Point (max: 1 / round anyway), cures a Debuff or recovers some resources (depending on version).
<> Renewal Signet renamed to Recovery Signet.
> Blessing of Nora (Distortion) was granted a description box, now also affects vampiric healing and rewritten description (same functionality).
<> Defiant Signet reduces some damage either to Personal Shield or to self.
< Banners >
<> Changed all 4 Banners, made the first 2 more complex.
<> They all have a new effect: if wielded by non-Martial Professions, those characters will have Movement Speed -1.
<> Now Banners can be equipped by a character and de-equipped.
<> Added several effects to each of the first 2, made the last 2 more simple, effect-wise.
< Runes >
<> Runes can trigger 3 times per round now.
<> Rune of Pyre's effect was made more diversified, granting Fire Shield instead of Shieldforce.
> Has 2 new effects depending on which Specialisation is active (1 for Defense and Deflection, 1 for Defiance).
<> Rune of Potioncraft grants Craftcrazed and has a Sacrifice effect.
> No longer has refresh Effect (since now it has 2 Effects and no longer lasts 2 rounds).
<> Mark of the Seeker Dora'a (Environmental) effect rewritten and was granted more explanation to be easier to understand. Same function.
<> Holy Relic of the Nora'a (Inventory Item) also inflicts Confusion against ranged aggressors.
> Effect rewritten and explained better. Also added a Reminder for better clarification. :)
< DEFENSE AND DEFLECTION >
<> Reflection (Passive) also grants Reflect instead of increased Deflect Strength and Specialisation Swap Points +1.
> No longer resets Deflect +X value on Specialisation Swap.
< Stances >
<> First 3 Stances no longer trigger their coresponding Ward effect.
<> These 5 Stances last 1 round instead of 1 Phase.
<> Enduring Stance grants Shieldforce on Block +X triggers, and has a new effect.
> A bit more Shieldforce is gained if Nora is alive.
<> Blessed Stance grants damage reduction and extra damage reduction depending on some conditions.
> Adrenaline cost reduced from 3 to 2.
<> Purifier Stance deals Holy damage now, triggers Purifying Ward after 5 triggers.
> Purifying Ward triggered has been turned into a personal version (completely different except the last).
<> Stalwart Stance completely reworked to grant damage reduction instead and Iron Will.
> Was also given an Improve effect, to make it quirkier.
> Grants 1 newly created Sigil which allows the trigger of Stalwart Ward.
< Runes >
<> These Runes' duration has been reduced from 2 rounds to 1.
<> 1 of the Runes was removed.
<> Added duration as Tag instead of it taking 1 effect description line, added new Tags to depict Craft and Cast Speed (same for each).
<> Rune of Thorns (Deflection) was renamed Rune of Deflection and was reworked greatly. Now it is worth of its name.
<> Rune of Bleeding grants caster Savagery on cast and effect induces Block / Dodge Rate -0.25x on next 2 Attacks as well (such a rarely used effect).
> Now also detonates Mana.
<> Rune of Striking returns damage on aggressors instead of its old effect.
<> Rune of Armor now grants more Armor and for Elements that player chooses.
<> Rune of Deflection was renamed Rune of Thorns and was reworked.
<> Rune of the Twisted has an effect related to Banners.
<> Rune of the Faith centered on Focus, effect shortened.
<> Rune of Deliverance effect slightly shortened, its use also acts as a Sacrifice.
< Attacks >
<!> Each except the first were made to be triggereable in any playable Phase instead of just the Engage Phase.
<!> Each of these Attack's main effects is now a Reaction.
<> Deflective Counter no longer returns the Ailments and Mini Effects to aggressor, reworked the ability since it felt awkward description wise.
> Now it reduces target's chances to succeed with the Attack they were about to make.
> Added Reminder in the descrition to remind player of the counterattack mechanic.
> Counterattack ATK Ratio is now based on Absorb value instead of Absorb +X value.
<> Counterstrike now triggers AFTER an enemy melee ability hits caster instead of before an enemy Attack (this effect was becoming repetitive).
<> Counterwhirl: Melee renamed to Counterwhirl. Also applies Thornstruck.
<> Counterwhirl: Range renamed to Ranged Counter, reworked.
< Defiant Stances >
<> Renamed as Link Stances, increased their CDs from 6 to 8 rounds.
> 3 of these can be active in parallel, however they still have the Stance-related effect that no other Stance can be cast while one is active.
<> Are related to wielding Banners, making them feel a bit more synergistic.
<> First was reworked to grant Shieldforce or Team Shield (caster's choice).
<> Second was reworked to grant extra Resistance to allies (caster's choice).
<> Third was reworked to grant Harvester (a very rarely mentioned effect in player's characters' abilities).
<> Shielding Compassion IV renamed to Extending Compassion, reworked to function around Sacrificing a boon.
<> Shielding Compassion V renamed to Truthful Compassion, reworked to increase allies' healing.
< Shieldforce abilities >
<> Shieldforce Mastery (Passive) now also allows recycling unnecessary Shield / Barrier values into Shieldforce (1:1).
<> Now they cost Shieldforce instead of Adrenaline.
<> They are fast actions (instant) instead of taking 1 Phase.
<> Command: Armor Up grants allies in Banner's range Armor and a -phobia Buff.
> Must wield a Banner to be used.
<> Command: Taunt still applies Taunt, now inflicts Knockdown on melee aggressors.
> Improved effect if wielding a Banner.
> Removed all Improve effects and was granting 1 new one instead.
<> Command Restore reworked to function around Sacrificing a boon and still targets 1 ally.
> Gained an effect if caster wields a Banner and 1 effect if targeted ally wields a Banner.
<> Command Stabilise changed to grant any disables in the range of caster's wielded Banner instead of anti-Stun on just 1 ally.
> Requires wielding a Banner.
<> The other 5 abilities were removed (the Warrior has quite some many abilities in some Specialisations).
< Shouts >
<> "Face the Aggression!" removed its "bonus effects if the specific allies are in range".
> Changed to grant Barrier towards chosen Elements, caster gains Rage +1 and grants Precision and Unblockable to self and allies if caster has a Banner.
<> "Never Capitulate!" grants anti-defeated and also has a Banner-related effect.
<> "No Step Backward!" grants Speed and damage reduction, but reduces own and allies' Movement Speed to 0 for that round.
> Increased damage dealt to foes from 24 to 30.
> Removed 1 of the Improve effects, part of the 2nd Improve with part of the first.
<> "Dispel their Magicks!" also removes foes' Aura and if wielding a Banner also breaks Shields.
<> "Heal thy Wounds!" removes anti-heals and grants HP Regeneration.
<> "Stand Firm!" now its effect works if affected allies haven't moved this round.
<> "Purify the Blood!" now cleanses Diseased as well on a condition, no longer has the last 2 effects.
<> "Abolish Limitations!" reduced effect, no longer grants protection vs Ailments, but removes any penalties against Speed and Movement Speed.
<> "Armor Up!" reworked to grant damage reduction to allies and caster takes more damage.
> Renamed "Toughen Up!"
< Skills >
<> Zenith Wave minor description rewrite for easier understanding.
<> Shielding Wave also grants Siphon Shield for allies only. Minor description rewriting to make sense easier.
> Also is Banner related.
<> Protection renamed Focused Preprotection, first effect remained, last 2 were replaced with 2 effects that trigger depending on caster's remaining HP.
<> Noraine Focus also heals caster for next damage taken x2, added 1 round duration.
> This is also HIDDEN now. :)
<> Thirst for Conquest changed to trigger its effects when damaging / dealing Loss of Life on foes with Attacks only.
> Second effect is also [Combo Utility] now (just like the first).
<> Filth Prevention reworked to grant protection versus each negative Mini Effect Type.
> No longer has a duration.
<> Thorns Juggle now lasts 2 rounds and grants caster a few effects when caster is hit (successful abilities that inflict either damage or Loss of Life).
> Also deals aggressors a bit of damage.
< FANATICISM >
<> Removing the stack-related personal Auras, not bad but replacing them with simpler skill designs.
<> Reworked to function around gaining some effects and Sacrifing effects as well.
<> On the Offense (Passive) renamed to Fanatic's Preparation and some of its effects were removed.
> Deals damage when caster Sacrifices effects.
<> Unyielding Aura has been replaced with Banner of the Unyielding.
<> Intimidating State renamed Intimidate Opposition and reworked. Has a mostly similar function of applying Ochophobia, but gained End Effect and Sacrifice effect.
> Limited to being cast in Main Phase 1, also grants Intimidation. CD increased from 4 to 6.
<> Removed the remaining Aura abilities, redundant.
< Attacks >
<> Wavestrike renamed Wavestriker and was reworked to function as an AoE Reveal.
<> Lightshine renamed Lightshine and is a Passive effect that triggers when caster uses an Attack.
<> Ultimate Cleave reworked to have multiple costs and trigger once more for each cost payed.
> CD reduced from 6 to 5.
<> Determined Slash allows movement to a target now, retained much of its functionality.
< Stances >
<> The Stances now last 1 round instead of 1 Phase.
<> Are castable in any payable Phase, for now, instead of just during the Engage Phase.
<> Overall effects improved, costs slightly increased.
<> Dispersion changed to also grant a Banner and a random Sigil.
> Stance lasts 1 round instead of 1 Phase and needs to end through triggers to enable the Shout.
<> Nourish changed its Effect and Shout Effect entirely, Shout deals Sonic damage.
< DARKNESS >
<> Alongside Damage Vault and Freezing Aura, there is a new Passive named "Oppress Defenses".
> These 3 main Passives have also been given the Sigil ability Type, and they have their own subType.
<> Vanquish their Magicks (Passive) is no longer an Ultimate, removed cost, becomes automatically active on Specialisation swap.
> Now is countered by Hallowed Field, rendering this Specialisation somewhat less oppressive, or requiring more coordonation with Nora the Pure.
> This Specialisation is made harder to use with allies, unless the team is willing to pay the costs of such power.
> Grants allies Effect Resistance now, which slowly adds up, but resets to default outside of Darkness.
> Devoid Field carries on after the Specialisation swap, with its default values, but with its nuissances as well.
<> Nullifying Field (Passive) grants caster damage reduction and Loss of Life taken reduction.
> Sets own Movement Speed to 2.
> Stacks gained from being damaged, taking Loss of Life or when allies / foes fail actions.
<> Deleted some abilities (redundant) and some minor effects (Distortions) that caster used before this rework.
< Psychotic Bursts >
<> Kept their newer mechanic that they no longer cost
<> Thornburst I renamed Frostspike, now it deals Frost damage and also can gain Multiplex: Cold.
> Rewrote effect to be easier to understand.
A Journey through Consciousness - Modern Day Chapter / facing Alpha Nemesis
https://www.youtube.com/channel/UC1l_PlhqBt0tRh4mPG_ckvg?view_as=subscriber
Status | In development |
Category | Other |
Author | Annwfn |
Genre | Adventure |
Tags | facing-alpha-nemesis, personal-battle-system, RPG Maker MV, Singleplayer |
Languages | English |
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