A Journey through Consciousness - Facing Alpha Nemesis - BiMonthly Log #14 (no video) - 01.05.2024 - 15.05.2024 (BiMonthly Updated)


Continued to take rest, have been busier this month, however I did quite some things and am slowly shaping the protagonist's helper characters' ability sets.


<> Further changes to main map and slight changes to events here and there.

<> Continuing the creation of the new playable character's skillsets.

<> Adding several new effects with the Consume and Sacrifice mechanics (not Mini Effects, but rather personal).

<> Added properties for 1 round and 1 Phase duration for all possible disables (noted as "prohibited" in characters' property names).

 > Adjusted protagonist's properties to the newest form of these properties.

<> Exchanged Combo Effects' effects for Light Aura triggered in Nature Field between Self and Allies.

<> Characters also gain access to powerful Ultimate effects, which have their own charge-up mechanics.

<> Several changes to Thrÿndhaldr Thÿrgaldrdora'a's Transcendence, reduced personal resources' max value, made them more oriented to her kit, better fitting her lore.

<> All Auras increase corresponding Type Resistance by 10% (only a few did this, now all have this common mechanic).

<> RULE: Gaining any Aura will automatically grant a 30 Mini Shield of same Type (on application), apart from their own effects.

 > Omni Shield protects versus all, triggers AFTER ability Shields and BEFORE mini Shields!

<> RULE: Attacks can be instant / non-instant, however they require a different resource, so they don't count towards (non)instant ability counting as well as Ability Limitations.

<> RULE: When Auras are reapplied (refresh their duration), their effect triggers again.

<> RULE: Sacrificing and Consuming (from self / foes) are instant actions, however, max 1 / Phase and disregard Action Limitation (like Transactions).

<> Finalised Thrÿndhaldr Thÿrgaldrdora'a's kit.


< MINI EFFECT changes >

<> Adding more Consume and Sacrifice effects to existing Mini Effects.

 > Mind Burn (Debuff) - owner no longer steals Mana from target (annoying a bit to code, a lot of it to write), now has Consume effect.

 > Confusion (Ailment) - added a max 2 triggers for each subeffect.

 > Initially created 4 more Mini Effects called "Confusion", however 2 of them were removed. 1 Debuff and 1 Dark Favor remained.

 > Deliverance (Dark Favor) - corrected a keyword's color.

 > Savagery (Dark Favor) also has a Sacrifice effect.

 > Flourish (Utility) effect change. Now heals in range 2 per Craft performed. Added Sacrifice effect.

 > Token of Mindfulness (Favor) slight effect change. Added Sacrifice effect.

 > Mending Nature (Utility) had its effect simplified and changed.

 > Growth (Buff) now triggers its End Effect even when reapplied.

 > Befoul (Debuff) also has a Consume effect.

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