A Journey through Consciousness - Facing Alpha Nemesis - BiMonthly Log #12 (no video) - 16.03.2024 - 31.03.2024 (BiMonthly Updated)


16.03 - 31.03.2024

< MAP 1 CHANGES >

<> Removed a redundant event that would use the same switch as other events and caused lag due to a lack of wait timer.

 > Also fixed issue where there was lag at the beginning of game only in Difficulties 4 and 5 (they lacked the wait timer).

<> Replaced a few global switches with self switches for small events, corrected each case in the code.

<> Changed the appearance of Alpha Nemesis and her 3 initial clones.

<> Removed the 3 "initial clones" that player would meet, replacing them entirely with the actual 3 clones that the player has to meet.

 > This means there are 3 less characters in the game, placing a bit of emphasis on the clones that the player would fight in turn as well as removing 3 unneeded characters.

<> A bit of map redrawing, removing the 4 tile high windows, since it would make no sense to have them 4 tiles tall while everything else was just 2.

<> Fixed a few movement related issues, with player being blocked here and there.

<> Solved the resolution problem of the 2nd dialogue event (player - protagonist). Export program suddenly changed its export resolution and I did not notice it.

 > Exported each picture again with correct resolution. Funnily though, antagonist's textbox is slightly larger than protagonist, though same picture resolution and same box design. XD

<> Deleted and gave up on the idea of the "Secret Tunnel" for Difficulties 4 and 5. Was a good idea to take the player by surprise, however it was redundant.

<> Assigning a global variable to an algorithm to be created that will deal with all common effects needed, like range finding for effects, what effects will trigger per action, etc.
 > (all in 1 single common event, which will apply per map. Or the algorithm will be triggered as Parallel on each map, though lag issues are expected).

 > Global Variable 138.

<> Corrected player's Gadget skills to the modern version in both Encyclopedia picture form and Skill Effect form.

 > Changed the picture of Ether Frostshield.

 > Changed the Gadget skills to the new names in the game code for Encyclopedia (skills' properties were changed a while ago when they effect reworked occured).

 > Replaced all corresponding pictures where needed.

<> Corrected issue with smaller resolution pictures in Protagonist - Demonette dialogue.

 > Corrected an issue where a property name was loaded instead of a bust image name.

<> Recreated the last few quotes for Protagonist - Demonette dialogue in ComiPo! since they were missing. Most likely a wrong save from memory stick (older backup) upon the laptop (newest version).

<> Created events and animations for the flames that Clone X will throw at player. Gave them the proper code.

<> Created sword events for Clone Y and Antagonist, created their code as well.

<> Corrected an incorrect script within Alpha Nemesis (mistype).

<> Corrected the part where player smiles through plugin command but the smile is not removed. :3

<> Fixed all the Balloon Icons' IDs for the 2 dialogue events (I remembered wrongly that their IDs start from 0, instead they start from 1 - exclamation mark is 1, question mark is 2, etc.).

<> Created the buttons for Jump to Start and Jump to End during Dialogue Events 1 (Runner) and 2 (Antagonist).

<> Added new tile pictures for map and conducted a huge map rework (visually).

<> Deleted some of the old, redundant events.

<> Clarification: any effect that removes target's Aura will remove both present as well, though plural form is not specified.

 > This would trigger only when Distichous is active on target and they are enveloped in 2 Aura effects.

<> Added properties for Crafting and Transactions to limit them finally to 1 per Phase, as intended.

 > Added for minor foes and player.

 > Player has Vision that can be used outside of Phase action limitations, yet it has a CD in Player Actions file.

< MINOR EFFECTS REWORKS >

<> Undertook description changes for many of these.

 > They have the same functionality, yet easier to read effects, less confusion in them.

<> Effect description changes performed for:

 >> Buff: Atychiphobia, Clear Minded, Divine Armor, Nora's Grace, Nora's Veil, Mini Prayer to Dora,
          Simplicity, Quickness, Soundhardened, Refresh, Thornbound,
 >> Debuff: Photophobia, Pyrophobia, Pathophobia, Chronophobia, Necrophobia, Disoriented, Befoul,
            Weakened, Thornstruck, Hindered, Enfeebled,
 >> Utility: Protective Nature, Hexweaver, Nora's Temple, Purified, Stability, Impecable Defense,
 >> Dark Utility: Autophobia, Clumsy, Chronophobia, Guilt, Corrupt Fluids,
 >> Favor: Photophobia, Prosophilia, Protective Nature,
 >> Dark Favor: Deathly Horizon, Corrupt, Defiled, Quickness, Blightfulness, Dark Flattery,
                Trial of Pain: Feebleness, Trial of Pain: Self-Sabotage,

<> Atychiphobia (Debuff) no longer removes 1 general Potion and Rune.

<> Deleted Minor Effects Autophobia (both). Removing the concept of Race as a parameter, kind of redundant.

<> Dystychiphobia (Dark Utility) was made a hidden effect.

<> Dystychiphobia (Dark Favor) removed extra chances to trigger Confusion effects. Now automatically applies Confusion on a failed Block / Dodge instead of Staggered.

 > This was done in order to keep Mini Effects short and precise on their function.

<> Distichous (Favor) changes: Auras on target no longer lose "Field Trigger", too many exceptions needed to write for Aura gain code.

 > Replaced remaining effect with gaining a 20 Shield of the corresponding Element based on each Aura gained.

 > Corrected specific properties.

<> Wiccaphobia (Dark Favor) effect shortened. Removed "Countermeasures" gain.

 > Increased damage from +15% to +20% versus those specific Profession archetypes.

 > Changed effect to grant max HP when also dealing Loss of Life, not only damage.

 > Adjusted description from "Siphon" to "Omni-Siphon", to suit its true functionality.

<> Deliverance (Dark Favor) removed Earth damage effect to make the effect shorter.

 > Deliverance (Dark Favor) and Mind Freeze (Dark Utility) now have smaller description boxes.

<> Xenophobia (Utility) effect shortened: removed "Shield persists beyond duration end" effect.

<> Xenophobia (Dark Favor) effect shortened: removed "Attacks destroy Shields" effect, a bit overpowered for a Mini Effect, though rarely used.

 > Increased max HP per Ailment applied from 1 to 2.

 > Xenophobia (Utility) and Xenophobia (Dark Favor) now have smaller description boxes.

 > Adjusted changes within their properties' file.

<> Clear Minded (Buff) effect shortened, now prevents each of the 3 effects' application, just like originally, except description shows this in shorter text.

 > Reapplication now resets the effect entirely, any already prevented effects can be reset again if reapplied.

 > Added the necessary properties.

<> Befoul (Debuff) now automatically applies Heal-Lock when chances succeed.

<> Token of Mindfulness (Favor) grants each of those bonuses when taking damage, no longer gaining either of the previously 2 separated effects based on the damage Type received (Physical / Elemental).

<> Elemental Disorder (Dark Utility) is no longer bound to Elemental Types (didn't make any sense), effect shortened, same functionality.

<> Flourish (Utility) no longer increases allies' ATK as well, only personal. Effect shortened.

<> Healing Nature (Utility) healing increased from 12 to 20. Settled changes in property file as well.

<> Peaceful Nature (Utility) enemy ATK debuff increased from -8 to -12. Rewrote effect to make easier sense.

 > Settled changes in property file as well.

<> Created 2 new Mini Effects:  Blessed (Buff) and Seal (Dark Favor).

 > Removed the buffs that would be gained through Blessed (Utility), that would mean extra properties that count global situations.

 > Blessed (Buff) prevents Ailment removal.

<> Curseweaver (Utility) no longer has stacks that are gainable per Resilience stack (usually improbable to happen, or AI has to be programmed a lot for this).

 > Now grants +20 Omni-Shield upon trigger.

<> Nora's Purity (Utility) had its twisted effect shortened and made easier to function.

 > When caster heals self / allies in range 3, each affected unit loses 1 Debuff.

<> Dora's Boon (Dark Favor) no longer deals the damage part. Effect shortened, fits on 2 lines.

<> Boredom (Dark Favor) effect shortened, removed the positive effects that target would gain on this effect's end.

 > The description was confusing as to whether the caster or the target would gain these on ability end. Deleted to remove confusing aspect.

<> Greedrush (Player) (Dark Favor) grants +2 Ether Cores on Crafting 1 instead of 1 and 50% chance for another 1.

<> Dora's Solace (Buff) removed range 1 effect.

<> Nora's Unity (Utility) effect change.

<> Dora's madness (Dark Favor) now steals the boon instead of replicating it (automatically removes it from target).

<> Nora's Recluse (Utility) no longer grants Advanced Stealth if target's HP is above 40%.

<> Dora's Expansion (Dark Favor) was added 1 round duration, since its +1 range effect for next ability cast would make no sense outside of it.

 > Heal +1 CD is now an End Effect instead of Application effect.

<> Nora's Innocence (Favor) changes: removed stack mechanic, only prevents next application.

 > No longer gain stacks on application, remaining Application effect converted to End Effect (max HP healing part).

 > Corrected properties in minor foes' algorithm, Mini Effects' general properties and player's properties.

<> Dora's Gift (Dark Favor) effect description change, same functionality.

<> Nora's Protection (Favor) now automatically grants Stealth.

<> Dora's Outburst (Utility) - added range 3 for Knockback to show the intended push back range. Increased it from the initial 2 (though not specified) to 3.

<> Dora's Wisdom (Dark Favor) no longer increases next ability's duration by +1 round.

<> Nora's Peace (Utility) also disables Crafting and converts now all Action Points and Attack Points owned currently into 30 healing each.

 > This healing cannot be prevented / converted.

<> Created 2 new Dark Favor effects: "Soul Frying" and "Black Plague", 2nd one having a Spread mechanic.

 > The 2 counter1 another.

<> Added missing properties for newest Minor Effects to player and minor foes.

 > Corrected a few ID assignment mistakes as well as name mistakes.

<> Nora's Abundance (Utility) grants 1 Potion of Healing / trigger instead of 20% of damage dealt. I really don't need more properties to record damage.

<> Added properties for Dora's Abundance (Dark Favor) in both player's and Minor Effects' files.

 > Added duration property and a property for showing whether it triggered its effect or not, in preparation for the final trigger during next round.

<> Liberation's Embrace (Utility) changed entirely:

 > removed +100 max HP during duration (wasn't specified that it's only for duration, but lacks "permanently" keyword, which hints at this).

 > No longer grants +30 Omni-Shield.
 > Removed Application Effect.

 > Can now be Sacrificed (somewhat newer mechanic for effects) in order to gain 1x Potion of Invigoration and 1x Potion of Clarity.

   > Sacrifice means removing 1 specific effects, also instantly triggering any End Effect(s) it has.

 > No longer reduces Ailments' duration by -1 as duration effect, this has become its end effect (was a bit powerful for a Minor Effect that was supposed to be simple).

 > No longer sets Ailments' duration to 0 if target has Purified.

 > Set all its property changes.

<> Growth now also has a Sacrifice effect as well, granting 40 healing.

 > Also grants +2 permanent ATK as End Effect effect.

 > Converted its Removal Effect into End Effect, to correctly have the ability function.

   > Clarification: "Removal" means when it does not end normally, being ended by another effect.

   > Clarification: "End Effect" triggers when the effect / ability ends by ANY means possible.

 > Has many mini-effects, but the Sacrifice mechanic is worth it to make sense with its indefinite duration.

<> Aged (Debuff) received a consume effect, which can only be triggered by foes instead.

 > Consuming ends the effect, just like Sacrifice, and applies a unique effect (either on target, on consumer or both).

 > Converted its Removal Effect into End Effect, to correctly have the ability function.

   > Clarification: Sacrifice is a personal effect, consume is either personal or from other targets (usually foes, but can trigger from allies). When done, both can have unique effects triggered.

   > Clarification: Minor Effects with "Sacrifice" in effect will be prioritised when any effect triggers that would consume own Minor Effects (like Potions' effects).

<> Quickness (Dark Favor) - added property for player that will showcase (when applied to player) which of the enemies applied it on player.

 > Performed in order to trigger its effect correctly.

<> Holy Splinters (Debuff) Physical damage increased from 6 to 8 per tile moved.

 > Also offered explanation that the word "moved" (in this particular effect) also refers to effects that cause movement (like Knockback).

 > Removed the different damages dealt to target depending on its Class (too few effects Class-related, declared redundant).

 > Also gained a "Can be consumed" effect, the foe who consumes this automatically cures Crippled.

<> Holy Retribution (Buff) gained a Sacrifice effect that deals Holy damage in range 2.

<> Thornstruck (Debuff) effect rewrite, corrected all its properties, adjusted them to the new effect from the older version.

<> Staggered (Debuff) reworked completely, gained a "consume by foes" effect (range 3).

 > Arranged within the property file.

<> Leech (Dark Favor) reworked entirely: vampiric heal 1% of target's max HP when damaging them.

 > Also was added a Sacrifice effect to it that automatically steals a non-stacking Boon.

 > Old effect would've been annoying to code. Corrected corresponding properties.

 > No longer a hidden effect.

<> Ward (Buff) granted a Sacrifice effect that grants 20 Omni-Shield to self and allies in range 2.

 > Made more complex, yes, but it fits the name. Settled properties.

<> Fragility (Debuff) reworked entirely since giving a Minor Effect the power to remove boons would be too much for Them.

 > Increases damage taken by target by +20% and gains a Sacrifice effect as well, to add in line with this effect.

<> Stoneflesh (Buff) removed the extra damage reduction if in Earth Aura (total -30 would've been too good for a Minor Effect).

 > Added Sacrifice effect.

 > If enveloped in Earth Aura on gain, then duration increases by +1 round.

<> Regeneration (Buff) reworked entirely to remove the monstrosity of a "Minor Effect" that its effect was, though appealing.

 > Preserved the effect's description for further use as an ability (placed in a different location).

 > No longer is stack based, heals per Buff gain.

 > Gained a Sacrifice effect. Adjusted all corresponding properties for player, foes and general property files.

<> Poisoned (Dark Utility) effect changed entirely. Adjusted properties.

<> Mind Poison (Dark Favor) effect rework, old effect preserved for future use.

 > Applies Weakness and can be consumed now.

<> Mind Siphon (Dark Favor) reworked: removed stacks, no longer deals Loss of Life.

 > Heals any foe hitting target with Psychic / Chaos damage.

 > Gained a consume effect.

 > Corrected and removed properties where needed.

<> Freezing (Debuff) no longer increases Cast Speed for next ability (hard to code, in a way, or a lot of code may be needed)

 > Frozen damage dealt increased from 8 to 14.

<> Trial of Pain: Self-Doubt no longer automatically applies when the 3 effects were active of the same time.

 > Added properties for this effect for player and minor foes (were missing entirely).

<> Finalised Minor Effects rework and changes.

 > Created pictures and description boxes for each new Minor Effect created.

<> Finalised Buff rework picture changes, applied all changes in all property files. Corrected all picture mistakes.

<> Finalised Debuff rework picture changes, applied all changes in all property files. Corrected all picture mistakes.

<> Finalised Dark Favor rework picture changes, applied all changes in all property files. Corrected all picture mistakes.

 > Corrected all description errors and keyword color errors.

<> Finalised Utility rework picture changes, applied all changes in all property files. Corrected all picture mistakes.

<> Finalised Dark Utility rework picture changes, applied all changes in all property files. Corrected all picture mistakes.

<> Finalised Favor rework picture changes, applied all changes in all property files. Corrected all picture mistakes.

 > Corrected all description errors and keyword color errors.

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