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Swapping to 01 - 15 and 16 - 30 / 31 format for the biweeklies.


* Took long breaks from time to time, changes are far more plentiful, but it's tiring to write each and every change, especially if I make several in a row to the same effect / event, etc. *

18.02 - 15.03.2024

< FLORAL-DERVISH >

<> Decreased HP base from 785 to 625.

<> Decreased Mana base from 550 to 400.

<> ATK reduced from 66 to 55.

<> Set Movement Speed from 3 to 4.

<> Reduced Block from 50 to 40.

<> Increased Fire and Wind Resistance from 20 to 30, Earth Resistance from 20 to 40.

<> Added Holy Resistance to each greater foe till now.

<> Shadhit Jhedhredin (Thorny Veil) effect rewrite to remove possible confusion that Nature damage dealt itself would deal Revealed instead of the ability.

<> Shadhit Shehredin (Poison Veil) effect rewrite to correct some effect Types. Same ability effect, except now it's 100% clear.

<> Adjusted several other effects (Attacks in general) to solve any confusion about them, corrected wrong color keywords, added sub-effects or removed some for easier-to-read text.

<> Full rework of the abilities, too many to keep track of.

<> Starting rework of each story-related event, giving them a new mechanic that will replace the boring textbox after textbox.

 > Fixed an issue of great lagginess, don't even know how though...

 > A rare issue still exists where the event would freeze upon picture show during first event.

 > Moved the dialogue quote-scrolling script from the map-bound parallel events to the Common Events. Solved some of the laginess and ensured a better flow of the dialogue events.

 > Character stepping remains quirky when scrolling the events backwards.

<> Finalised the first dialogue event, broke it into 2 distinctive events: character vs demonette and character vs antagonist.

< Minor Effects >

<> Healing Presence (Buff) - corrected a keyword color.

<> Invigorated (Favor) - corrected effect description to remove a repetition.

<> Growth (Buff) - shortened effect description. Same functionality.

<> Boil (Debuff) - removed the resistance shred, added to a new mini effect named "Singed" (Debuff).

<> Singed (Debuff) is countered by Fire Proof (Buff).

<> Strength and Wearried stacks no longer prevent the application of others' stacks.

 > At least 1 stack of any removes ALL stacks of the other.

<> Mortality Awareness (Buff) slight effect description change.

<> Ambidextruous (Buff) shortened effect.

<> Debilitated (Debuff) slight effect description change.

<> Calamity (Debuff) slight effect description change.

<> Protected (Utility) slight effect description change.

<> Intimidating (Buff) slight effect description change.

<> Created 2 new "Ochlophobia" effects: 1 Utility, countered by a Dark Utility.

 > The 2 original effects were split with these newer 2.

 > Removed the "-6 max HP" debuff from the Utility version.

 > Changed the Block and Dodge bonus gain to +10 / enemy in range 3 from the falt +30 (this way it is more "crowd related").

<> Adaptive (Utility) - rearranged effect description.

<> Stun (Debuff) description adapted to include newer terms instead of "unable to act".

<> Ombrophobia (Dark Utility) - removed Light Resistance shred, changed Water Resistance amplifier from +30% to -20%.

<> Created 2 new Ombrophobia effects: 1 Utility countered by 1 Dark Utility.

 > Hydro Siphon from original Ombrophobia (Dark Utility) effect moved to this new effect.

<> Pathophobia (Debuff) Block and Dodge chance reduction changed from the initial 4% and 7% to 7% and 12% respectively.

<> Created 4 new Mini Effects:

 > Sanctophobia (Dark Favor) countered by Nora's Divinity (Buff). Each lasts 2 rounds.

 > Sanctified (Buff) countered by Depression (Debuff). Each lasts 2 rounds.

<> Photophobia (Favor) effect rearranging in text box.

<> Pyrophobia (Buff) corrected a keyword color.

<> Sciaphobia (Buff) corrected effect, added missing duration for Fear. Added "unlimited range".

<> Scotophobia (Buff) damage reduction in Death Fild buffed from 16% to 20%.

<> Scotophobia (Debuff) no longer applies Staggered, but deals 1 bigger damage instead, especially if target is in a Death Field.

<> Anemophobia (Buff) randomly grants 1 of 2 general Runes instead of the Shield.

<> Atychiphobia (Debuff) effect change: next Potion drink failure is now an automatic failure.

 > Added duration for Stun and also removes 1 general Rune.

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