A Journey through Consciousness - Facing Alpha Nemesis - BiMonthly Log #11 (no video) - 05.02.2024 - 18.02.2024 (BiMonthly Updated)


* All these changes, changes of changes and later tweaks are becoming tiring to write in these notes, future ones will be significantly shorter *

05 - 18.02.2024

<> Added properties to each minor foe for each of the general Gadgets to show that they themselves are affected by those Gadgets' effect (Resistance reset effect).

<> Added Illusionist's effects' in player's properties.

<> Deleted file "Player Properties - var 901.txt". Redundant, had properties of all version of Passives.

< ILLUSIONIST rework >

<> Angel of the Void Mistress (Dimensional Twist, ELITE) changed effect - ability cast count now triggers with first cast of ability.

 > A sub effect stated the counting would start from first cast after the 2nd one, but it meant extra properties, so counting starts from the beginning (from the very first cast).

 > CD reduction from "2nd cast onwards" effect limited to -2.

 > Corrected keyword "Dash" into "Teleport".

 > Changed max HP gain from 2nd Ascension (Medium Difficulty) from 240 to 270 as intended.

 > Added the effect of ignoring all restrictions when HP and Mana are replenished on Ascension.

<> Bewilder Opposition (Hex) had its effect rewritten to better explain functionality and remove all confusion.

<> Smite the Enemy (Dimensional Sway) - added the Hexes the inherent (default) 35% Removal chance.

 > Added mention to the 3 Hexes that they are also hidden effects, as intendeds.

<> Bless the Faithful (Dimensional Sway) effect description change to remove confusion.

<> Smite the Defiled (Dimensional Sway) effect improved to add the same effects of main effect if target is already Defiled.

<> "My Dearest's Protection" (Dimensional Sway) effect key word corrected from teleport to dash.

<> Melody of Sorrow (Dimenstional Twist) effect change - added a keyword to better show the End Effect.

 > Reduced max HP requirement for Void HP grant and gain increase from 25% to 20%.

<> "Share my Pain" (Dimensional Twist) changed description to show that Repulsion (Ominous Reality) is gained on trigger, not "on first trigger". It always triggers with the effect above it.

<> Playful Spirit (Dimensional Twist) effect corrected to show that healing and Mana gain are done so per stack OWNED, not gained.

<> Added 2 new Passive abilities named: "Illusion Mastery" that explains how the Illusions summon and function, and "Talisman Mastery" that only acts as a minor Talisman-related ability.

<>

< FLORAL-DERVISH REWORK >

<> Removed Hex as a Type used.

<> Petals are now a resource that can be branched into Healing Petals, Damage Petals and Ward Petals.

 > Each type of Petal is capped at 30, though general Petals have no limit.

 > Healing Petals can be used to heal self or improve healing abilities (passively or actively).

 > Damage Petals can be used passively or actively to improve attacks (damage dealt) or increase damage dealt.

 > Ward Petals can be used passively to prevent application of Negative Effects, Minor Effects or apply a few Buffs or grant damage reduction.

 > Petals applied on foes can be used for different effects, like causing Revealed in a range (cost may decrease with range), pin pointing location of hidden enemies, or removing effects from target.

<> Removed Totems as usable ability Type. Redundant.

<> Removed Empty Runes as mechanic, redundant.

<> Removed the "requires at least X Petals to be owned" Cost from Enchantments, replaced with a 20 Mana cost.

<> Brilliance of Floral Design (Passive) effect broken into 3 Passives that each deal with specialised parts of the initially lenthy effect:

 > Brilliance of Floral Design - Petals, their mechanics and specialisations descriptions.

 > Selemeneh Doctrine (Ingenuity driven) - Runes and Earth Rune mechanic descriptions.

 > Petals' conversion is an instant action that can be done once per Phase and disregards action limit.

<> Sahjmet Doctrine (Dance of Life) - description of how caster's scythe attacks function as well as Petal application. Enchantments and Wards description.

<> Changed each Enchantment effect, adapted them to modern forms.

 > Thorny Veil renamed Shadhit Jhedhredin (Thorny Veil) and effect changed.

 > Poison Veil renamed Shadhit Shehredin (Poison Veil) and effect changed.

 > Spike Burst renamed Hanaraleh Ha'Rachah (Spike Burst) and effect changed.

 > Choking Vines renamed Shanlihan Jehteth (Overflowing Currents), reworked effect to add Debuffs on foes and Stability (Buff) on caster.

 > Invigoration renamed Jendrethyifyir (Invigoration) and reworked effect.

 > Forest's Sanctification renamed Sendeverencheh Ehtud (Desert's Sanctification) and effect reworked.

 > Intimidation renamed to Shanteren Davyaranchek (Intimidation) and effect rework.

 > Flourishing Bloom renamed to Shalandraokander (Flourishing Bloom) and effect rework.

 > Nature's Dance renamed to Val'abashtratar Veshshandji (Nature's Waltz) and effect rework.

 > Mana Fountain renamed to Ned'jerehdet Fahrar (Mana Fountain) and effect rework.

 > Nature's Restoration renamed Val'abashtrat Zëhelÿemnÿar (Nature's Restoration) and effect rework.

 > Circle of Nature renamed Eldjÿenyehshtel Val'abashtrar (Circle of Nature) and effect rework. Type changed from Favor to Enchantment.

 > Garden's Cuddles renamed Lÿahalyar Jehcheh (Garden's Cuddles) and effect rework. Type changed from Hex to Enchantment.

<> Created a new Passive named Rakhÿahandara Ndaraqah'ta (Enchanting Presence) which is Enchantment oriented, triggering own effects depending on how many Petals caster gains through it (1 / Enchantment cast).

<> Changed Sweep (Attack) to no longer have -1 CD for 2 Petal cost (CD reduced from 3 to 1). Damage ratio reduced from 145% to 135%. Added Tags.

<> Reworked each Attack ability, added different Improvement effects, based on specialised damage-orieted Petals cost, Earth Rune broken and Enchantment used.

<> Protection Ward, Cast Ward, Boon Ward, Sacrifice Ward have received "stacks" of triggers. They start by default with 1. Caster now has a means to increase their number.

<> Deleted the 3 Totem abilities and their corresponding ability. Redundant and didn't feel suitable.

< MINOR EFFECTS >

<> Thorns (Buff) corrected to state that it DEALS 11 Physical damage to targets that damage this Buff's owner instead of owner taking the damage.

<> Boil (Debuff) effect rewritten. Max HP reduction was changed from an End Effect (removed) to Application Effect.

<> Necrophobia (Debuff) corrected a keyword's color.

<> Ward (Buff) now prevents FIRST damage taken, irrespective of what Type it is.

 > Elemental Wards are now other effects, like Floral-Dervish's Ward abilities.

<> Refresh (Buff) states now that the max Mana gained is permanent.

<> Necrophobia (Debuff) reworked to deal +20% Death damage irrespective of source.

Leave a comment

Log in with itch.io to leave a comment.