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A Journey through Consciousness - Facing Alpha Nemesis - BiMonthly Log #7 (no video) - 27.11 - 18.12.2023 (BiMonthly Updated)


<> Healing Nature had its text corrected and also was added the "in range 1" clause for player to know.

<> Looked through the effects of Auras and Combo Field combinations, performing several changes to effects here and there, toning down some bigger effects. Replaced some current effects with newer one, so as to include more of the Mini Effects in this interaction type.

<> Changed the effects of (description corrections): Deliverance (Dark Favor), Xenophobia (Utility), Token of Mindfulness (Favor), Astraphobia (Buff), Poisoned (Debuff),

<> Added property to player and 1 enemy regarding casting abilities longer than 1 Phase (due to Freezing (Debuff) and other such abilities that can extend cast time).

<> RULE: Instant cast abilities cannot have their duration increased. This allows for the evasion of the annoying part where each skill's cast speed has to be checked whether it is instant or (became) non-instant.
  >> This part would require excessively more code (given the amount of abilities), therefore it will remain so.
  >> Secondarily, having any character be able to cast more than 1 non-instant ability in a Phase is not a problem, as long as they have the AP and they are not casting abilities that take longer than 1 Phase to cast.

<> RULE: AP received from abilities is now classified as "free AP", which can be used as either instant or non-instant AP, and has a pool of 5 (initially thought was 3) that each character can store.

<> RULE: Only 1 free AP can be made use of per round by any character (exceptions may exist).

  >> Clarification: Free AP is usable for casting actions, incuding Crafting, just like regular AP. It does not replace, nor substitute Movement Points (MP) and / or Attack Points (AtkP).

  >> Added properties for this new feature to player and first enemy.

<> Other simple description changes (usually keyword corrections).

<> Corrected a keyword within Purity's description (Buff).

<> Dora's Grace (Dark Favor) has its description updated from receiving 1 non-instant AP into gain 1 free AP, according to new mechanic.

<> RULE: Damage reduction and Loss of Life reduction cannot go beyond 80%.

<> Finalised the writing of ALL the properties (general and specific) for the 245 Mini Effects for player and 1 enemy (for now). :3

<> Started the reworking of the mini enemies' abilities, to adjust them to the newer version of the game. Ended up with multiple changes to them, adding here and there Mini Effects as well as the mechanic of Combo Fields.

<> Combo Field mechanic and Field Combo effects will be focused on more at the newer mini foes whose skill sets will be created.

<> Removed all instances of "success chance" effects and some were replaced by a different effect.

<> Potionmeister gains Water Field on their Healing Potion.

<> Hallower Witch gains Thorn, Elemental and Arcane Armor per affected ally instead of their own Shield, which was removed.

<> Hallowed Witch also gained access to Light Aura and Holy Aura.

<> Slight changes to Pechtýrowicz Lapszún's (Boss) ability descriptions to make them less confusing. This unit's Attack ability now allows the caster to choose the Type of damage it will deal, typically based on player's lowest Resistance value. Initially it had no damage Type.

<> RULE: Aura gain: Typically, Aura gain if in a specific Field triggers if that tile has that Field as primary or secondary.

  >> If contrasting effects occur (can gain 2 Auras because both Fields exist (primary and secondary)), then primary one is taken into account.

<> Minor changes to Fear and Cauterised's descriptions, added duration for Boil (Debuff) to Cauterised (not mentioned).

<> Witch Doctor

 > Colored all corresponding keywords within the effects' description.

 > Corrected each where needed with better writing to avoid confusing descriptions.

 > Added a new ability named "Element Conduit" (Conduit) that grants a missing feature: removal of a effect on self, and depending on the effect removed, they can create a corresponding Combo Field. Using 1 Ether Crow for the ability allows the gain of corresponding Aura as well, after the Combo Field creation.

 > Slightly buffed some numbers since they felt quite low. Further balance will be handled during testing.

<> Grim Hexcrafter

 > Added a maximum cap to Deathbrought resource gainable. Set at 300 from unspecified.

 > Rewrote some effects to make them shorter while preserving the fluidity of the text.

 > Arcane Dispel (Arcane) was renamed into Arcane Restoration, in order to better fit effect (nothing was dispelled).

 > Reduced Arcane Cure's (Arcane) Vulnerable stack requirement from 5 to 4.

<> Created a total of 6 new foes which will act more like mini-Elites, having skill sets slightly more complex.

<> To differentiate ability Shields from mini Shields, the first will be written with grey keyword color, 2nd one will be written with orange keyword color.

<> Starting writing the properties for player's Passives. Corrected them according to their newest version, corrected old keywords and added ability Tags where needed.

<> Finalised with the properties for the Application and Removal of Mini Effects.

<> "Refract" effect represents gaining "30 HP" versus all Elements except the specific one (Chaos Refract means 30 HP vs all non-Chaos sources, including Arcane).

<> Refract lasts 3 rounds and triggers first, always.

<> Several other changes, multiple, as usual, but not that worth mentioning.

<> Began creating the properties for player's abilities.

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