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A Journey through Consciousness - Facing Alpha Nemesis - BiMonthly Log #5 (no video) - 16 - 30.10.2023 (BiMonthly Updated)


16 - 30.10.2023

<> Created 10 more new minor foes. Will work on their skill sets. All stats for these foes were set (not in game, only on design Excel).

<> Previous ones will have skill sets adjusted to more present features.

<> Minor changes to different effects.

<> Removed Adaptive (Utility) max HP reduction / stack. Now it is Hidden Effect.

<!> Removed all types of success chances, replaced them with regular chances: application chance (abilities), removal chance (effects' base removal). All corresponding abilities and effects created need to have their effects adjusted.

<> The newly added defensive option "Resistance" was renamed into Aegis, so as not to misunderstand with the other Resistances (Thorn, Elemental, Arcane/Unholy).

<> Ping success chance reduced to 45% from 70%.

<> Martyr no longer caster's reduces ATK permanently.

<> Dora's Brilliance (Utility) had its chances increased from 40% to automatic. Effect slightly stronger, but based on being attacked ultimately.

<> Found out I had 2 effects named Clumsy and they were same Type, one of them was completely reworked into "Unfettered Cloak" (Dark Utility) that prevents the first Revealed application. There are quite some sources for this now, so preventing it is also a necessity.

<> Numerous other changes (small or reworks) to different minor effects as I went through them to arrange them alphabetically in the Excel spreadsheet and as I was adding them tags for ease of find.

<> 23.10.2023 - at midnight: finalised the Excel spreadsheet with the alphabetical mini effects and tag-ing. After such a long time of partly-slacking on it, cause I felt so unwilling to start and finish. But at least it's done. I can finally focus on reworking characters' abilities.

<> Started another changing of the boons and Ailments, so as to include the new mini effects as well. Some new mini effects will be created, which will include some of the older Ailment / boon effects and will have the same / similar name and, obviously, will help the corresponding Ailment / boon.

  >> Freezing (Debuff) was created: increases Frozen apply chance by +10%. Increases next ability's cast speed by +1 and ends.

  >> Chanced Frozen (Ailment): -10% apply chance (moved to Freezing). Gained new effects: Removed Frosthardened, Thorns and Vapor (Buffs) on apply and applies Frigophobia and Frailty (Debuffs) on removal.

  >> Freezing is countered by iron Will (Favor): this grants 1 stack to self and allies in range 1, max 1 stack. This prevents the application of a crowd control effect. Lasts 1 round, and is removed after trigger. Resistance reductions have a maximum of 10 triggers now.

<> Description and effect changes to each boon and Ailment (too many to present, would take too much time).

  >> Deep Wounds no longer inflicts max HP Loss of Life, but applies 3 Debuffs instead. No longer lose -8 max HP on removal, it removes Aged (same effect) if present, which is 1 of the Debuffs applied by this.

  >> Poisoned corrupts Regeneration still, yet no longer for +2 rounds, now also applies Calamity (Debuff)

  >> Heal-Lock now prevents on the FIRST heal and applies Befoul (which has chances to apply Heal-Lock on taking Death damage). Versus some opponents it may be a bit oppressive.

  >> Heal Stun no longer increases its own duration.

  >> Iron Will had its Protection stacks removed. Now applies Iron Will (Favor) and also Regeneration (Buff) on end.

  >> Other changes as well.

<> Changing "Special success chance" tag into "chance", since chance Types were removed for easier and less confusing coding.

  >> Minor Effect "Leech" (Dark Favor) is now a hidden effect.

< PLAYER CHANGES >

< Essences >< Ascension Paths >

<> Added the changed Essences' Status Effects to 1 single foe's property files.*

<> Also added the changed Distortion and Curse, as well as the 4 Marks.

<> Since "Trainers" have been removed both as ability Type and items / abilities as well:

  >> all code regarding them has ended up as redundant;
  >> the events within the game itself will have to be rewritten;

  >> "Maha'tiwarúb-Ekaara" (2nd Ascension Path) initially disabled Trainer abilities, changed effect.

  >> Deleted that line from Maha'tiwarúb-Ekaara's description.

* They will later be added to the others.

< Passives >

<> There are 2 Variables holding the same properties, will be fixed.

<> Also the 2 need to see why this happened, since I don't rememeber, 2nd Variable was assigned to something else.

<> Void Shroud effect was classified as Passive, Operation, Obstruction and Shroud Types.

< Operations >

<> "Twisted Mercy" had a duration added of 3 rounds to its effect "Merciful".

<> "Karmic Retribution" had it's Etherite-Quintessence cost's effect reduced from 100% to 50% Vengeance value.
 >> At Transcendence Level 4 it's gonna be 100 Loss of Life at maximum. Not sure how broken it'll be, so better buff things later than having to nerf them. XD

 >> Added mention that any foe having their Retribution value reduced to 0 means they also lose the Mark.

<> The 4 Mark effects mainly typical to Operations (and Obstructions) have been added to the 1st enemy's property file (will be copied later on to each, yet the addition of new enemies means I will make property changes only to this 1st one, so as to decide on which enemies remain, so the properties are created for them and THEN finalised - hence avoid useless extra work).

< Obstructions >

<> Craven Lulliby: Changed the effects inflicted by each of the Marks.

< Hex changes >

<> Finalised changes to Befouling Adamant (Hex). Befouled (Distortion and Obstruction) have been removed, Netherbarrier effect has been kept. Now also provides Void Breech, the new resource created for player which will be used to gain the new higher tier resources needed.

<> Ancestor's Weight no applies differnet Minor Effects instead of its old effect. CD reduced from 5 to 4.

<> Adding "Removal chance" tag to each of the Hexes.

<> Lingering Blight slight effect change, added new part which allows the gain of Void Breech / Void Shroud per Status Effect applied on MAIN target affected.

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