A Journey through Consciousness - Facing Alpha Nemesis - Weekly Log #17 (no video) - 01 - 14.08.2023 (Weekly Updated)


* decided to change posting day to Monday, though it may vary, depending on how much work I have achieved. *

* I oftentimes forget to note changes, and I am thinking of just posting the changes, instead of posting them per day, no use anyways. *


01 - 03.08.2023

<> Continued with Rözantróffa's skillset property creation.

<> Increased "Life-Balance Concoction"'s Throw CD from 5 to 8 (since there are 4 sizes and it prevents being Defeated for this round: 4 sizes with 5 CD each meant it was pretty spammable. Also caster has access to Celerity, and won't be the only ally so).

<> Renamed Potion of Mana Recovery to Potion of Mana-Flow so as to better suit the name.

<> Specified that Potion of Bitter-Renewal's Crippled application duration is 1 round.

<> Created Immunities to each Element which were added to Peasant Male 1 at that moment. These were added in the player's property code for future use.

<> Minor keyword color corrections in abilities' description.

<> Changed Bottle Inferno's (Potion) effect to no longer grant +8 trigger damage per any of the 3 [Elemental Field]s affected. Effect didn't make sense since a tile can only be affected by maximum 2 [Elemental Field]s at a certain time. Effect was changed to +8 trigger damage if affected by ANY of the 3 (functionality wise effect stays the same).

<> Completed the addition of Rözantróffa's skillset properties. :3

<> Decided on the tiles that will represent each of the [Elemental Field]s visually. The last one triggered will be the one showing, they will be translucid as well as a 3rd on triggering will cancel the first.

<> Changed tilesets to allow the addition of the [Elemental Field]s visual tiles. Completed [X].

<> Starting to write the code for the [Elemental Field]s' effects' trigger. Wrote only for the effects that trigger per tile moved, for both allies and enemies. Implemented in game, will be tested some other time.

<!> Code for constant effect trigger (1) and trigger on End Phase once (3) will be implemented also. (1) triggers at the beginning of each Phase, despite saying "constantly"; this is to prevent Parallel events from running uselessly in the background.

<> Implemented the [Elemental Field]s' duration reduction for each possible tile, at End Phase.

04 - 08.08.2023

<> Minor correction to keywords of Pechtýrowicz Lapszún's skill description for "Spawn Angel Witch".

<> Writing the code for Rözantróffa's Elemental Fields' constant and on-End-Phase trigger.

<> Adding Rözantróffa's Elemental Fields' effects to player's database (to also be able to check whether affected or not).

<> Changed Rözantróffa's Chaos Elemental Field's "Foes" effect (-13 Mana loss) from "constantly" to "per tile moved" to prevent a more powerful effect. This way it was toned down.

<> Started removing the limit towards Positive Effects and Negative Effects on any target (player and foes alike). Too much code to verify these limits each time. There will be made ways to counter the swarm of Ailments and Negative Effects.

<> Updated Regeneration's effect: heals 5 HP per boon during End Phase (up from 4), increased special success chance to remove each of the 5 Ailments from 60% to 72% and added new effect "Upon removal, target heals 25 HP".

<> Updated Blessed's effect: added a 30 heal on application and 1 Token gain (where possible) and on Removal / duration end - 1 Resource gain (where possible) - player does not use Resource.

<> Updated 3 Potions with a new effect: "Consume 1 boon on self for a greatly increased Potion effect". This affects the general Potions (those that can be Crafted and used by everyone).

09 - 13.08.2023

<> Initiated a simiplification of many effects, since coding their interaction with others will be a piss and I am not immortal. XD

<> Changed the effects of each Positive Effect to have (in general, no all) 3 types of effects: on application, duration and end effect / on removal. This is similar to Guild Wars 1's Dervish profession's Enchantment abilities, which I really love. :3 Typically, they were slightly simplified in effect.

<> Changed player's "Twisted Mercy" (Operation) ability. Simplified effect description, now it needs to target a Departed foe, range upgraded to global from range 3. No longer needing to afflict the target with the Hex before Defeating them. Hex is applied on targeting. Range was made global to allow easier use on a skill that may not be used too long. Shield and values remain unchanged.

<> Added a 12% Removal special success chance for the Siphon stacks of "Twisted Mercy" (Operation) - previously didn't exist. Shield gained through Assimilation (Obstruction) is no longer removed when Assimilation is removed by Revival. Healing was changed from target's 25% max HP to 25% of own max HP (since player can increase their own max HP).

<!> Highlighted the keyword "automatically" in Advanced Stealth (Operation), which requires the effect to be reapplied to skill.

<!> Must also add timer property for Stealth and Advanced Stealth (where application for A.S.) for each character.

<> Cerulean Gateway (Passive, Device) can now spawn on terrain-midified tiles (previously it couldn't and has no sense).

<> Started changing the effects of Staggered and adapt them to the new apply-duration-removal / on end mechanic, while somewhat simplifying their effects as well as the effects' readability.\

<> Finalised the changing of each boon and Ailment to a new format, added properties for each part.

<> Added properties to each minor foes for each of the changes done through time. These can be so time consuming, especially when in succession.

<> Several other property-related changes.

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