A Journey through Consciousness - Facing Alpha Nemesis - Weekly Log #15 (no video) - 19.07 - 25.07.2023 (Weekly Updated)
19.07.2023
<> Added a property to Resilience and Sanctified (boons) that counts the number of stacks owned (for each minor foe).
<> In doing the above there have been multiple corrections of the property IDs for most minor foes, incorrect IDs that occured from the countless of changes that occured to these properties. These changes need code minification after copy-paste from one minor foe to another. At time I forget to change the ID afterwards. Any changes to these properties that has to be adjusted for each minor foe really take their time.
22.07.2023
<> Started rework on Se-j Yyayi-kaara Rözantróffa's abilities (mini-boss, not a minor foe).
<> Adjusting all the effects' descriptions to the actual writing patterns.
<> Simplifying the effects and setting the final values for Elemental Communion (Passive), making the elemental combination effects simpler (more logical also).
>> if Fire, no longer grants extra ATK, it removes 1 Negative Effect from allies. No longer deals the Water damage it also used to to enemies.
>> Removed the heal on allies from Water interactions.
>> Wind now grants Celerity to allies, this boon doesn't have application sources anyways.
>> Earth no longer deals Knock down (to differentiate it from Wind) on foes, yet it deals Staggered for the round.
>> Lightning increases Block and Dodge by +10% for allies instead of Celerity 2 rounds (this boon no longer has a duration).
>> Chaos provides +20% Chaos Resistance for the round to allies.
>> Reduced Blindness duration from 2 rounds to 1 round regarding Light Element-interaction.
>> Added Psychic and Sonic Elements (newer ones), since she has been written long time ago. Added corresponding effects for the 2.
<> Added her new ability "Glyph Mastery" (Passive) which will present the effects of the minor and major Glyphs. Will also now include their effects, since I don't remember whether these actually had effects thought of. No descriptions have been found.
<> Created new effects for each minor and major Glyph. Explaining their mechanic.
<> Added a new ability: Alchemist (Passive), explaining how Elixirs and Potions work, as well as speed and size parameters.
<> Changed effects of each Elixir and added according ability Tags.
<> Elixir of Clarity no longer has chances to cure the 4 Ailments, it applies Clarity (respecting Elixir's name) which does the same thing (large size only).
23.07.2023
<> Specified that all Elixirs and Potions can be Crafted and given in any Phase, unless otherwise specified and that they each cost 5 / 7 / 9 / 10 Mana to Craft (size dependent).
<> Elixir CDs apply individually per Elixir size Crafted. The CDs are for Crafting, not giving.
<> Elixir of Concealment now has 2 uses, up from 1. CD set to 1.
<> Elixir of Clarity now has 2 uses, up from 1 / 2 / 3.
<> Elixir of Stability's CD set to 2.
<> Elixir of Gases gained CD: 3.
<> Elixir of Competence effect changed, CD set to 4.
<> Elixir of Wealth CD set to 4, added a new effect: "Any ally using this Elixir grants caster -1 CD on all Elixirs."
<> Elixir of Prosperity provides Resource, a power which minor foes are not accustomed to, therefore also provided this resource's Mana conversion value. CD set to 3.
<> Elixir of Quickwit CD set to 3.
<> Elixir of Quickening grants +% Evasive ssc instead of Dodge (ultimately a buff). Grants 1 Movement Speed instead of saying "target can move 1 extra tile", CD set to 2. Restricted to Engage Phase only.
<> Se-j Yyayi-kaara Rözantróffa no longer uses Parchments, Sigils, Signets, Basic Recipes, Basic Scrolls and Empty Vials (redundant mechanics). These were Craft materials, however newer Crafting uses Mana mainly. These materials are used for Runes by other enemies; Runes being a different mechanics.
<> Changed Elixir of Storing's effect, reduced number of Uses from 2 to 1. CD set to 5. No longer limited to self-cast.
<> Changed Elixir of Supply's effect, reduced number of Uses from 2 to 1. CD set to 5. It remains limited to self-cast. Now grants healing, Mana and a Shield versus damage and Loss of Life when the effect ends.
<> Basic Potion now has 4 sizes and grants caster 15 Mana on use (returning slightly more than the Craft price of any of the sizes).
<> Se-j Yyayi-kaara Rözantróffa now has Crafting costs for each of Curative Reagent and Toxic Reagent, and will be able to Craft these as well (previously only obtainable from hitting enemies and allies respectively with own Attack. Since there is just the player as enemy, Toxic Reagents were hard to obtain, leading to this character not being able to be the Potion and Elixir Crafting factory she was designed to be. :3 Also added a 10 max limit to each of the 2 Reagents.
24.07.2023
<> Added the "Death" Element to Se-j Yyayi-kaara Rözantróffa's Elemental Communion (Passive) and added it corresponding effects for "Foes" and "Allies".
<> Continued changes to Se-j Yyayi-kaara Rözantróffa's ability kit. Potion ability Type changes. Adapted them to the [Elemental Field] mechanic, as they were initially intended. Added corresponding Tags to each Potion.
<> Added all 4 sizes to Potion of Healing, as well as turned it into a Light [Elemental Field]. CD set to 2.
<> Potion of Mana has its Mana values restored slightly reduced for 4th size to be introduced (initially had 3 sizes). Removal of Mana Poisoned is updated to current mechanics, where the Potion sizes give a certain +% special success chances that are added to the Ailment's BASE Removal chances to calculate whether it is successfully Removed or not. Now it creates a Nature [Elemental Field].
<> Potion costs updated to 5 / 11 / 18 / 24 from 5 / 8 / 10 / 12 Mana to justify some of the stronger effects that will be received.
<> "Life-Balance" Concoction and Potion of Mana Recovery have also been updated to 4 sizes, and adjusted to an [Elemental Field] each. Their CD is set to 5.
<> Potion of Bitter-Renewal has been reworked and turned into a Death [Elemental Field]. CD set to 7. Now brings defeated allies back to life starting next round, but in a weakened state.
<> Absinthian Might (Potion) has been reworked to provide flat ATK bonus for 2 rounds and max HP and Mana for allies permanently, while inflicting Death damage on foes and lowers Poison Resistance for 2 rounds. Settled as Poison [Elemental Field] and CD set to 6.
<> Potion of Intellect rework to grant allies % ssc Clarity and (depending on size) Action Points, while inducing Chaos damage and Mana loss on foes struck. Settled as Wind [Elemental Field] and CD set to 6.
<> Added a new ability: Elemental Field Mastery (Passive) that grants Se-j Yyayi-kaara Rözantróffa's [Elemental Fields] the default 2 rounds duration and each [Elemental Field] now also influences tiles they activate on (multiple are possible) and influence all units standing on such tiles in 3 ways: constantly, per tile moved on OR once during each End Phase.
<> Potion of Absorption reworked to grant affected allies a Shield protecting versus damage and Loss of Life (does not protecc vs each element, it's just an "HP Bubble"). On allies it gains extra strength per Positive Effect and performs other functions, like removing all Shields on struck foes (last 2 sizes). CD set to 5. Settled as the 3rd Water [Elemental Field].
<> Bottled Storm (Potion) reworked as a Lightning [Elemental Field] that deals damage to foes and applies Weakness. No ally effect. CD set to 5.
<> Rearranged Common Events that deal with reseting the minor foes' values when defeated. The common part triggers only once, only the part that enables the minor foe (at the beginning of any combat scene) and adds +1 to the live enemies' number are placed under a conditional. This way they only trigger at the beginning of a combat scene and never when a minor foe is defeated.
<> Above rearrangement reduced the memory size of project's Data folder from 29.9 Mb to 29.2 Mb, as an example of memory improvement. :3
<> Rearranged the code in targetDies() function so that the disabling of the minor foe that is defeated happens last, after the reset of property values. Since these also reset defeated_timer to 0, it no longer is a problem, because the following code sets that value to the correct one (_defeated_timer_default).
<!> Must rearrange all the effects regarding minor foes' damage calculations (damage reductions and amplifications).
25.07.2023
<> Stink Bomb reworked to have only Jumbo size, settled as Nature [Elemental Field], changed effect and CD set to 8.
<> Bottled Inferno reworked to trigger certain [Elemental Field]s depending on size, no effect on allies, CD set to 7.
<> Gale Potion reworked, has a different effect depending on size, settled as Wind [Elemental Field] and CD set to 6.
<> Bubble Brew reworked, settled as Earth [Elemental Field], applies Ailments to foes and CD set to 5.
<> Rock in a Bottle (Potion) reworked as well, settled as Sonic [Elemental Field], deals delayed knock back and Earth damage, CD set to 7.
<> Contaminated Brew (Potion) reworked as well, settled as Elite ability (still Potion) and as Death [Elemental Field]. Now deals Loss of Life and revives defeated and Departed allies. CD set to 11.
A Journey through Consciousness - Modern Day Chapter / facing Alpha Nemesis
https://www.youtube.com/channel/UC1l_PlhqBt0tRh4mPG_ckvg?view_as=subscriber
Status | In development |
Category | Other |
Author | Annwfn |
Genre | Adventure |
Tags | facing-alpha-nemesis, personal-battle-system, RPG Maker MV, Singleplayer |
Languages | English |
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