A Journey through Consciousness - Facing Alpha Nemesis - Weekly Log #11 (no video) - 21.06 - 27.06.2023 (Weekly Updated)


21.06.2023

<> Vampiric Delight (Hex) had a property that would record the % of vampiric healing based on struck enemies. This implied a lot of extra code since it needed to be changed, applied then reset to 0. This functionality was changed to store the base % applied per enemy, and the total is applied to vampiric healing through a temporary variable instead of a global one / global variable's property.

<> Corrected the color of the keyword "healing" in Siphoning Strikes (Passive).

<> Extended the Phases' code (default gain) for Action Points and Movement Points gain to take into account effect reductions from Ailments. Will have to be further expanded based on any other effects that influence this.

<> Updated Blindness' Ailment effect to specify that they also don't have any effect if under Clarity as well (not only Alertness). Always was like this but effect didn't specify.

<> Created variable properties to show at a GLOBAL level what Ailment or boon (Positive Effect) is / are to be applied (more at once can be) OR removed from ANY target (player or enemy). Specific Common Events will run the corresponding Effects' for each target spearately.

23.06.2023

<> Took a break.

24 - 25.06.2023

<> Created properties for all characters for Physical damage dealt and received.

<> Created properties for all characters for Physical resistance (default and current).

<> Changed resistance value for enemies to also include vulnerabilities instead of just damage reduction. This resulted in an overall reduction of all resistances, adding many vulnerabilities. Slightly increased a few magical resistances for the 2 witch enemies.

26.06.2023

<> Changed Poisoned (Ailment) parameters to represent the actual functionality. Also reduced Application special success chances to 85% from 100% to reflect current version.

<> Corrected Blurred Vision's (Distortion) effect to better reflect its functionality and mend the description that confused even me ultimately. XD

27.06.2023

<> Continued work on the event that will handle the application and removal of each Effect when needed (as well as other minor changes).

<> Corrected in above-mentioned event a big copy-paste issue regarding Sanctified's (Positive Effect) per-number-of-stacks removal.

<> The above-mentioned event and each one corresponding to the (up-to) 6 enemies the player will face are now Parallel events and each was assigned its own switch.

<> Wrote the code for player's Effect application and removal event's Switch Off condition.

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