A Journey through Consciousness - Facing Alpha Nemesis - Weekly Log #9 (no video) - 06.06 - 12.06.2023 (Weekly Updated)
06.06.2023
<> Fixed an issue that would display the wrong message within the submenu of Transactions.
<> Arranged exception code for the Transactions submenu to include the possibility of the submenu to be initially disabled, allowing code to flow correctly now.
<> Changed code in each of the Trainers (Transactions code part) to no longer loop endlessly, correcting their old switches and adapting them to the new ones as well as rewriting a bit of code to send specifically to the event's end in some cases.
<> Fixed a wrong code within the Transactions submenu that would disable the possible Transactions instead of enable them (each of them would turn off submenu put not point to the higher menu) :D Now the entire code works well.
07.06.2023
<> Completed upon the code of Enemy Display panel, writing code so that enemy portraits now show foes' portraits that are currently faced, with all exceptions included.
<> Written code for both HP and Mana display for Enemy ID 1, still testing for correct functionality.
<> Rearranged code so that the User Interface choices vanish when the foe portraits are displayed and the player is given the choice to get back to User Interface menu.
<> Added checker for the values that are needed when displaying enemies' HP and Mana: exceptions were added to check whether those values end up as undefined / NaN.
<> Deleted the checkers and adapted the code to work perfectly, for now for the first enemy.
<> Solved the issue with stats' pictures not showing: values loaded remained as string, so .Number() function was called in for the rescue. Code works like a charm. :3
08.06.2023
<> Must add tinting to displayed foes' portraits to show that they are Defeated / Departed.
<> Added conditional to the Enemy Stats Display code for the situations where the Mana and HP displayed are of 2 or 1 digit respectively.
<> Minor code corrections, corrected a wrong temporary-variable copy-paste (Studio Code).
09.06.2023
<> Corrected property allocation within the Enemy Display code; now each character will have the correct properties representing the stats to be displayed.
<> Corrected multiple code issues, incorrect or incomplete copy-paste asptects.
<!> There is still one issue that has stats display with both green and blue colors for the cases when the IFs trigger (if value < 100 / if value < 10)
* The issue above spawns the number images but the blue ones persist to the previous character when a new one is selected and stats would appear for them!
<> Increased Hallowed Witch base HP from 347 to 362, though in the code it was forgotten to be changed from 387 (previous unit's HP was copied but forgotten to be changed).
<> All events regarding the Encyclopedia (Effects' Encyclopedia) now function ONLY when the Encyclopedia is selected.
<> Fixed the issue that disallowed REaccessing the Encyclopedia panel in the User Interface (1 of its switches was not getting closed when exitting).
<> Variables 821 - 857 ("Enemies' 1 - 4 Stats") were deleted, since these values are stored in completely different variables.
<> Removed the 2nd switch required from Encyclopedia's trigger's requirements, it was not requested anywhere. The switch is still in the database as a headline for the lower switches (personal way of managing multiple Switches / Variables in a row).
<> Corrected group 10's minor foes' location spawns, since mini-foes 1 - 3 and 2 - 4 had the same spawn locations. XD
10.06.2023
<> Added option to show all stats for minor foes (at once).
<!> Needs to be adjusted to not show stats for enemies that are not present. SOLVED [X]
<!> Minor "undefined" issue stemming from incorrect property assigning. SOLVED [X]
<!> Group 8, character 1 (Hallowed Witch) returns undefined though her property allocation is correct. SOLVED [X]
11.06.2023
<> After major stress and a most frustrating coding evening the Display Enemy Stats event has been changed according to desired plan.
<> Created an option to display all AVAILABLE enemies' stats at once for EITHER HP or Mana.
<> Wrote around 1.5 million lines of code for this :3 which had to be condensed in about 18 Common Events, else RPG Maker would crash XD
<> Rewrote above code in a much simplified way, allowing for almost that much amount of code to be functioning from 8 Common Event slots (functional part has 7, main Panel event is the 8th) instead of 18.
<!> An issue remained where the dash separating minor foe 5's current stat from max stat appears and then vanishes. Happens in all cases, irrespective of group.
<> The option to view stats individually was also preserved in the same choice.
12.06.2023
<> Began creating new pictures for the small enemies, ones that will be easy to adjust resolution for plugin usage.
<> Created pictures for each stance of a character (minor foes only for now): alive, defeated and departed.
<> Added characters' names in their picture.
<?> Will change the Display Stats option to be even more simplified, aiming to remove the option to show stats per character (most likely), leaving the option to view same stat for all enemies at once, in a more simple version.
*changes above applied on next day (13.06.2023)
A Journey through Consciousness - Modern Day Chapter / facing Alpha Nemesis
https://www.youtube.com/channel/UC1l_PlhqBt0tRh4mPG_ckvg?view_as=subscriber
Status | In development |
Category | Other |
Author | Annwfn |
Genre | Adventure |
Tags | facing-alpha-nemesis, personal-battle-system, RPG Maker MV, Singleplayer |
Languages | English |
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