A Journey through Consciousness - Facing Alpha Nemesis - Weekly Log #7 (no video) - 23.05 - 29.05.2023 (Weekly Updated)


23.05.2023

A lot of unfinished code remains in the User Interface as well as content that doesn't have conditions when to trigger yet.

24.05.2023

<> Corrected all resolutions of MIM's Transaction 7 (Ailment removal) submenus.

<> Replaced wrongly displayed submenu in Ability Usage menu for Passives' branch.

<> Corrected a bit of minified code in Phase Handler part (minification adds commas (,) instead of seicolons (;) at the end of lines and these will cause problems if you use enter between the lines to put minified code from 1 endless row to more).
* Phase Handler event series will remain malfunctional until the creation of the enemies' AIs.

25.05.2023

<> Fixed a dead end code on Mastermind's Intricate Mechanics' Passive's Transaction menu. Now it sends to the correct upper menu.

<> Corrected the old Crafting Menu event into the new Transactions Menu, deleted the unnecessary switch activations that belonged to the old event.

<> Added exceptions for each main menu page, so that no other submenu can trigger unless it's their turn to trigger.

<> Fixed a few more pictures' resolutions so that theyalign correctly in the menu displays. :3

26.05.2023

<> Moved Transactions' Menu event from map-bound to Common Events, removed Parallel event switch (for map-bound one) since it was causing some issues:

1. required ending of switch to stop it from repeating.

2. stopping the switch meant its main conditional in the User Interface would either not work OR would allow other conditionals' code to trigger at wrong times.

<> The event's content were adapted to their new location.

<!> An issue appeared where a huge image blots out the screen. Cannot pinpoint the source.

27 - 28.05.2023

<> Fixed yesterday's issue. A Parallel event was forgotten to be disabled (switch removed) and a part of it was outside its main conditional, spawning the picture. Accidental discovery through testing :D

<> Arranged Crafting Menu so that the menus and submenus work. Added a submenu "Back" button that removed the initial "X" option, now allowing Crafting menus to go back as well, not just diving in depth with the option to go back to User Interface main menu.

<> Arranged Crafting Menu's submenus (for Ether Resources and Trainers).

<> Added the prices (Ascension Materials) required and quantity of each for player's Ascension Paths, so player knows where to look for more information.

<> Adjusted the text size on "Ka-Ryü Ayówakaara" (Ascension Path) to be slightly smaller and be in line with the writing dimensions.

<> Adjusted the text size of "Kaara Zabebarat" (Ascension Path) to be much smaller and fit the typical writing dimensions.

<> Arranged the difficulty check in base code for property values that are difficulty-related. Should lean towards this instead of aranging the values when used.

* Arranged for Essence of Collection (Essence) and each Ascension Material.

29.05.2023

<> Changed the effects of Kaara Zabebarat (Ascension Path), buffing it significantly, considering that it doesn't offer any form of protection.

<> Created 3 more abilities that player gains through this Ascension Path, besides Void Touch (Attack).

<> Each of these 4 abilities have been branded as "Etherbound", a separate ability Type. These will not appear in the Encyclopedia, since are visible in the Ascension Path's description.

<> Created properties related for the Ascension Paths.

<> Increased the amount of vampiric healing from Ka-Ryü Ayówakaara (Ascension Path) from 10 to 25, but it no longer triggers per Phase (weakened ability, but it is to make sure I write less code. Less code = less chance for things to break, easier fixing and less potato coding. Plus, much easier to find things). Also slight change to its effect description to better reflect functionality.

<> Multiple changes to Maha'tiwarúb-Ekaara's (Ascension Path) effect, removed attacks' automatically failing against player if done from range X (too much extra code). Instead it provides sustain through permanent boons and healing. Provides extra 20% damage reduction but also now player has -2 Movement Speed.

<> NEW RULE: Shields always absorb all damage, including the one that goes beyond. Technically, 1 last point of Shield left would negate the next instance of damage.

<> Adjusted and corrected the text descriptions of Blessed, Endurance and Purified (Positive Effects) to their newest description.

<> A crash had me lose the last few code additions. Writing them back.

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